Shot data

Attack Angle

Attack angle is the vertical direction the center of the clubhead is traveling at the moment of impact, measured in degrees relative to the horizon. Negative means the club is moving down into the ball, positive means it is moving up.

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See what attack angle does to a shot

At impact, from the side

Carry
272ydsSame as tour
Total
292ydsSame as tour
Height
33ydsSame as tour
Landing angle
40°Same as tour
Ball speed
167 mph
Launch
10.9°
Spin
2,686 rpm
Start line
0.0°
Spin axis
0.0°
Smash
1.48
Spin loft
14.1°
Face to path
0.0°
−1.3°

Near the tour average for this club, so spin loft and launch sit where the club is built to work.

Driver: 167 mph ball speed, 10.9° launch, 2,686 rpm spin (PGA Tour averages). An illustrative model, not measured flight: still air, and roll is an estimate for a firm fairway.

Showing Attack Angle

What it measures

Attack angle describes the up or down direction of the clubhead's travel at impact, in degrees. It is taken at maximum compression, the instant the ball is most squashed against the face, and measures it against level ground rather than against the slope of the hitting surface.

A negative number means the club is still descending when it meets the ball, which is normal for irons and wedges played off the turf or a mat. A positive number means the club has passed the bottom of its arc and is rising, which is common with a driver on a tall tee. Zero means the club is moving level. The sign convention is the same for right and left handed golfers.

Typical numbers

PGA Tour players average about -0.9 degrees with the driver and about -3.7 degrees with a 6 iron. LPGA Tour players average about +2.8 degrees with the driver, hitting up to make up for lower club speed, and about -2.3 degrees with a 6 iron. Tour players typically hit down a little more as the clubs get shorter, so a 7 iron sits around -4 degrees and full wedges around -4 to -5 degrees, though these vary by player.

Among everyday male golfers, driver attack angles average from about -0.9 degrees for scratch players to about -2 degrees for bogey golfers, so most amateurs still hit slightly down on the driver. With irons, everyday golfers range widely, from shallow or even slightly upward strikes (often a sign of a thin or fat contact pattern) to very steep blows of -7 degrees or more.

What changes it

Ball position is the biggest lever. Moving the ball forward in your stance lets the club reach the ball later in the arc, after it has bottomed out, so the angle rises. Moving it back makes the angle more negative. Tee height works with ball position on driver shots, since a higher tee makes an upward strike possible without catching the ground.

Body motion matters too. Keeping weight and pressure moving toward the lead side and the chest over the ball tends to steepen the angle with irons. Tilting the spine away from the target at address and through impact makes it easier to hit up on a driver. Swing direction also has a small effect: an out to in swing tends to be steeper, an in to out swing tends to be shallower.

What it changes

Attack angle mainly affects spin loft, the difference between where the face points (dynamic loft) and where the club is moving. For a given dynamic loft, hitting up shrinks spin loft, which lowers spin and usually improves smash factor. That is why tour long hitters and fitters chase a positive attack angle with the driver: the same club speed produces a higher launch with less spin and more carry.

With irons, hitting down moves the bottom of the swing in front of the ball, which is what produces ball first contact. Too steep, though, and spin climbs, launch drops, and divots get deep. Attack angle also tilts the D plane, so a downward blow with an in to out path, or an upward blow with an out to in path, slightly changes the effective path and curve of the shot.

How to use it

Look at averages over five to ten swings, not single shots. With the driver, try teeing the ball higher and moving it toward your lead heel, then watch whether the number climbs toward zero or positive while launch rises and spin falls. With irons, a steady number between about -2 and -5 degrees along with solid contact is a good target for most golfers.

Bay drill: hit three drivers at your normal setup, then three with the ball one ball width further forward and teed a little higher, then three back at normal. Compare attack angle, spin rate and carry for each group in the shot lab. If spin drops and carry rises with the forward position, you have found free distance without swinging harder.

Putting data

These metrics describe stroke mechanics, launch, skid and roll behavior, and green interaction.

Club Speed (Putting)

Putter speed immediately before impact.

Backswing Time

Time spent moving the putter away from the ball.

Stroke Length

How far back the putter travels in backswing.

Forward Swing Time

Time from transition to impact.

Tempo

Backswing time divided by forward swing time.

Dynamic Lie (Putting)

Shaft lie at impact during putting stroke.

Face Angle (Putting)

Putter face direction at impact.

Club Path (Putting)

Path direction of putter through impact.

Face to Path (Putting)

Difference between putter face and path.

Attack Angle (Putting)

Up/down movement of putter at impact.

Launch Direction (Putting)

Initial left/right start direction of the putt.

Launch Angle (Putting)

Initial vertical launch of the putt.

Bounces

Number of bounces in the skid phase.

Skid Type (Sliding)

Skid profile with constant deceleration and no bounce.

Ball Speed (Putting)

Initial ball speed off the putter face.

Skid Distance

Distance from launch until true roll starts.

Roll Speed

Ball speed when pure roll begins.

Speed Drop

Percent speed loss from launch to roll start.

Roll %

How much of total putt distance is true roll.

Entry Speed Distance

Distance to standardized entry-speed point.

Side (Putting)

Lateral offset from target at entry-speed point.

Distance (Putting)

Straight-line distance traveled by the putt.

Effective Stimp

Putt-specific speed based on deceleration.

Flat Stimp

Estimated general green speed from deceleration.

Elevation

Height change from start to entry-speed point.

Break

Total sideways movement from launch line.

Slope % Side

Average horizontal surface inclination.

Slope % Rise

Average vertical surface inclination.