Shot data

Smash Factor

Smash factor is ball speed divided by club speed. It shows how efficiently the club transferred its speed to the ball, with higher numbers meaning more speed out for the same speed in.

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See what smash factor does to a shot

At impact, from the side

Carry
271ydsSame as tour
Total
291ydsSame as tour
Height
32ydsSame as tour
Landing angle
40°Same as tour
Ball speed
167 mph
Launch
10.9°
Spin
2,686 rpm
Start line
0.0°
Spin axis
0.0°
Smash
1.48
1.48

Near the tour average. Driver smash tops out near 1.5, and lofted clubs sit lower.

Driver: 167 mph ball speed, 10.9° launch, 2,686 rpm spin (PGA Tour averages). An illustrative model, not measured flight: still air, and roll is an estimate for a firm fairway.

Showing Smash Factor

What it measures

Smash factor is a simple ratio: ball speed divided by club speed. A swing at 100 mph that produces 150 mph of ball speed has a smash factor of 1.50. It has no units and no direction, so it is the same for right and left handed golfers.

It is often called a contact quality number, but it really measures energy transfer, which depends on loft and delivery as well as where the ball hits the face.

Typical numbers

PGA Tour and LPGA Tour players average about 1.49 with driver, and a well struck driver tops out around 1.50 because equipment rules limit how springy the face can be. Tour 6 iron averages sit near 1.39 to 1.41, 7 irons around 1.33 to 1.34, and a good pitching wedge sits near 1.25.

Everyday golfers often see 1.40 to 1.46 with driver and around 1.25 to 1.35 with a 7 iron, with more variation shot to shot. Because iron lofts differ between sets, a high iron smash factor can partly reflect a strong lofted club rather than better contact.

What changes it

Center contact raises it, and hits toward the heel, toe, top or bottom lower it. Spin loft has a big effect: less spin loft, meaning less loft relative to the direction the club travels, produces a more direct hit and a higher smash factor, while more spin loft produces a more glancing hit and a lower one. A large face to path difference also turns some energy into sideways spin and lowers it.

Equipment fit, ball type and loft all play a part, which is why each club has its own expected range.

What it changes

Smash factor directly sets ball speed for a given club speed, so a small change is worth real distance. Going from 1.42 to 1.48 at 100 mph of driver speed adds about 6 mph of ball speed, which can be worth more than 10 yards. Low smash factor often comes with extra spin, because the glancing, high spin loft strikes that cost ball speed also add backspin.

How to use it

Judge smash factor over groups of shots and against the same club. If it is low, check impact location first, then spin loft (dynamic loft and attack angle) and face to path.

A useful bay drill is the half speed smash test: hit five shots at about 70 percent effort and note your smash factor, then build up effort in steps while trying to keep the ratio the same. The point where smash factor drops is where your swing starts to lose control of contact, and it is a good speed to practice at until contact holds up.

Putting data

These metrics describe stroke mechanics, launch, skid and roll behavior, and green interaction.

Club Speed (Putting)

Putter speed immediately before impact.

Backswing Time

Time spent moving the putter away from the ball.

Stroke Length

How far back the putter travels in backswing.

Forward Swing Time

Time from transition to impact.

Tempo

Backswing time divided by forward swing time.

Dynamic Lie (Putting)

Shaft lie at impact during putting stroke.

Face Angle (Putting)

Putter face direction at impact.

Club Path (Putting)

Path direction of putter through impact.

Face to Path (Putting)

Difference between putter face and path.

Attack Angle (Putting)

Up/down movement of putter at impact.

Launch Direction (Putting)

Initial left/right start direction of the putt.

Launch Angle (Putting)

Initial vertical launch of the putt.

Bounces

Number of bounces in the skid phase.

Skid Type (Sliding)

Skid profile with constant deceleration and no bounce.

Ball Speed (Putting)

Initial ball speed off the putter face.

Skid Distance

Distance from launch until true roll starts.

Roll Speed

Ball speed when pure roll begins.

Speed Drop

Percent speed loss from launch to roll start.

Roll %

How much of total putt distance is true roll.

Entry Speed Distance

Distance to standardized entry-speed point.

Side (Putting)

Lateral offset from target at entry-speed point.

Distance (Putting)

Straight-line distance traveled by the putt.

Effective Stimp

Putt-specific speed based on deceleration.

Flat Stimp

Estimated general green speed from deceleration.

Elevation

Height change from start to entry-speed point.

Break

Total sideways movement from launch line.

Slope % Side

Average horizontal surface inclination.

Slope % Rise

Average vertical surface inclination.