Shot data

Impact Offset

Impact offset is the side to side distance between where the ball contacted the face and the center of the face. It shows heel and toe misses, which cost ball speed and change spin and curve.

Try it

See what impact offset does to a shot

Strike on the clubface

Carry
272ydsSame as tour
Height
33ydsSame as tour
Curve
0ydsSame as tour
Side
0ydsSame as tour
Ball speed
167 mph
Launch
10.9°
Spin
2,686 rpm
Start line
0.0°
Spin axis
0.0°
Smash
1.48
Spin loft
14.1°
Face to path
0.0°
0mm

A centred strike keeps ball speed high and leaves the curve to face and path.

Driver: 167 mph ball speed, 10.9° launch, 2,686 rpm spin (PGA Tour averages). An illustrative model, not measured flight: still air, and roll is an estimate for a firm fairway.

Showing Impact Offset

What it measures

Impact offset is the horizontal distance from the center of the clubface to the spot where the ball made contact, measured in millimeters or inches. The miss is labeled toe side or heel side, with toe side strikes positive and heel side strikes negative.

Because toe and heel are parts of the club, the labels mean the same thing for right and left handed golfers. Only the resulting curve direction flips with handedness.

Typical numbers

There is no tour average to chase here. The goal is a value close to zero and a tight cluster. Skilled players usually keep driver strikes within a few millimeters of center, often favoring slightly toward the toe, while higher handicap players show a wider and more random spread. Misses of 10 to 20 mm are common for everyday golfers, especially with driver.

What changes it

Your distance from the ball at impact is the main factor. Standing up or moving toward the ball in the downswing often moves contact toward the heel, while pulling away or narrowing the arms tends to move it toward the toe. Setup posture and ball position, club length and lie angle also shift it.

What it changes

Any miss away from center loses ball speed and smash factor. With drivers and fairway woods, the curved face and the head twisting at impact create gear effect. For a right handed golfer, a toe strike tends to add draw or hook spin and lower overall spin, while a heel strike tends to add fade or slice spin and raise spin. Gear effect can partly cancel or add to the curve that face to path creates, so the result is not always predictable on big misses.

Irons show much less gear effect. On irons, heel and toe misses mostly cost speed, and the face twisting can push the start direction slightly.

How to use it

Check impact offset before changing anything else in your swing. A slice that comes with heel strikes may be partly a contact problem rather than only a face problem.

In the bay, try the gate drill: place two tees or headcovers just outside the toe and heel of the club at address, leaving a little more than a ball width, and hit shots without touching them. Watch the offset numbers settle toward zero. You can also alternate deliberately hitting toe and heel to learn what each miss feels like and how the ball flight changes.

Putting data

These metrics describe stroke mechanics, launch, skid and roll behavior, and green interaction.

Club Speed (Putting)

Putter speed immediately before impact.

Backswing Time

Time spent moving the putter away from the ball.

Stroke Length

How far back the putter travels in backswing.

Forward Swing Time

Time from transition to impact.

Tempo

Backswing time divided by forward swing time.

Dynamic Lie (Putting)

Shaft lie at impact during putting stroke.

Face Angle (Putting)

Putter face direction at impact.

Club Path (Putting)

Path direction of putter through impact.

Face to Path (Putting)

Difference between putter face and path.

Attack Angle (Putting)

Up/down movement of putter at impact.

Launch Direction (Putting)

Initial left/right start direction of the putt.

Launch Angle (Putting)

Initial vertical launch of the putt.

Bounces

Number of bounces in the skid phase.

Skid Type (Sliding)

Skid profile with constant deceleration and no bounce.

Ball Speed (Putting)

Initial ball speed off the putter face.

Skid Distance

Distance from launch until true roll starts.

Roll Speed

Ball speed when pure roll begins.

Speed Drop

Percent speed loss from launch to roll start.

Roll %

How much of total putt distance is true roll.

Entry Speed Distance

Distance to standardized entry-speed point.

Side (Putting)

Lateral offset from target at entry-speed point.

Distance (Putting)

Straight-line distance traveled by the putt.

Effective Stimp

Putt-specific speed based on deceleration.

Flat Stimp

Estimated general green speed from deceleration.

Elevation

Height change from start to entry-speed point.

Break

Total sideways movement from launch line.

Slope % Side

Average horizontal surface inclination.

Slope % Rise

Average vertical surface inclination.