Shot data

Carry

Carry is the distance from where the ball was hit to where it comes back down to the same level, before any bounce or roll. It is the most reliable distance number for choosing clubs.

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See how ball speed changes carry

Ball flight, from the side

Carry
271ydsSame as tour
Total
291ydsSame as tour
Height
32ydsSame as tour
Landing angle
40°Same as tour
Ball speed
167 mph
Launch
10.9°
Spin
2,686 rpm
Start line
0.0°
Spin axis
0.0°
167mph

Near the tour average ball speed, so carry sits close to the tour number for this club.

Driver: 167 mph ball speed, 10.9° launch, 2,686 rpm spin (PGA Tour averages). An illustrative model, not measured flight: still air, and roll is an estimate for a firm fairway.

Showing Carry

What it measures

Carry is the straight-line distance from the launch point to the spot where the ball's flight crosses back through the same elevation it started from. It is measured in yards or meters.

It counts only time in the air. Bounce and roll are not included, so carry stays the same whether the fairway is soft or firm. Because it is measured at launch level, it also ignores whether the real landing area is uphill or downhill.

Typical numbers

Long-standing PGA Tour averages are about 275 yards for driver, 172 yards for a 7 iron and 136 yards for a pitching wedge. More recent Tour averages are a little longer, around 282, 176 and 142 yards. LPGA Tour players average roughly 218 to 223 yards with driver and around 140 yards with a 7 iron.

Everyday golfers vary widely with swing speed. Many male players carry driver somewhere around 180 to 230 yards and a 7 iron around 120 to 155 yards. Your own averages matter far more than any benchmark.

What changes it

Ball speed is the biggest factor. With driver, each extra mile per hour of ball speed is worth very roughly one and a half to two yards of carry when launch and spin are reasonable. Ball speed comes from club speed and how centered the strike is.

Launch angle and spin decide how well that speed is used. Too low a launch or too little spin and the ball drops early. Too much spin and it balloons and stalls. Thin air at altitude, warm temperatures and a tailwind add carry, while cold air and a headwind take it away. Heavy curve also costs some carry.

What it changes

Carry is the base of Total distance, and the starting point for Side, since the ball's sideways position is read where it lands. It sets which hazards you can fly and how you gap your clubs.

How to use it

Build your yardages from average carry, not your best shot. Hit ten balls with each club, drop obvious mishits, and record the average and the spread. Choose clubs on the course by carry, then think about roll separately.

Bay drill: take three clubs that sit next to each other in the bag and hit five balls with each. Check that their average carries are separated by a fairly even gap, often 10 to 15 yards. Two clubs carrying almost the same distance, or a big hole between clubs, is worth fixing.

Putting data

These metrics describe stroke mechanics, launch, skid and roll behavior, and green interaction.

Club Speed (Putting)

Putter speed immediately before impact.

Backswing Time

Time spent moving the putter away from the ball.

Stroke Length

How far back the putter travels in backswing.

Forward Swing Time

Time from transition to impact.

Tempo

Backswing time divided by forward swing time.

Dynamic Lie (Putting)

Shaft lie at impact during putting stroke.

Face Angle (Putting)

Putter face direction at impact.

Club Path (Putting)

Path direction of putter through impact.

Face to Path (Putting)

Difference between putter face and path.

Attack Angle (Putting)

Up/down movement of putter at impact.

Launch Direction (Putting)

Initial left/right start direction of the putt.

Launch Angle (Putting)

Initial vertical launch of the putt.

Bounces

Number of bounces in the skid phase.

Skid Type (Sliding)

Skid profile with constant deceleration and no bounce.

Ball Speed (Putting)

Initial ball speed off the putter face.

Skid Distance

Distance from launch until true roll starts.

Roll Speed

Ball speed when pure roll begins.

Speed Drop

Percent speed loss from launch to roll start.

Roll %

How much of total putt distance is true roll.

Entry Speed Distance

Distance to standardized entry-speed point.

Side (Putting)

Lateral offset from target at entry-speed point.

Distance (Putting)

Straight-line distance traveled by the putt.

Effective Stimp

Putt-specific speed based on deceleration.

Flat Stimp

Estimated general green speed from deceleration.

Elevation

Height change from start to entry-speed point.

Break

Total sideways movement from launch line.

Slope % Side

Average horizontal surface inclination.

Slope % Rise

Average vertical surface inclination.