Shot data

Curve

Curve is how far the ball moves sideways in the air, measured from the line it started on to where it lands. It shows how much a shot draws, fades, hooks or slices, separate from where it started.

Try it

See how face to path changes curve

Ball flight, down the line

Carry
272ydsSame as tour
Height
33ydsSame as tour
Curve
0ydsSame as tour
Side
0ydsSame as tour
Ball speed
167 mph
Launch
10.9°
Spin
2,686 rpm
Start line
0.0°
Spin axis
0.0°
Smash
1.48
Spin loft
14.1°
Face to path
0.0°
0.0°

With face and path matched, the ball holds its start line.

Driver: 167 mph ball speed, 10.9° launch, 2,686 rpm spin (PGA Tour averages). An illustrative model, not measured flight: still air, and roll is an estimate for a firm fairway.

Showing Curve

What it measures

Curve is the sideways distance, measured at right angles, between the ball's starting line (launch direction) and the spot where it comes back down to launch level. It is measured in feet, yards or meters.

For a right-handed golfer, a positive value or an R means the ball bent to the right (a fade or slice), and a negative value or an L means it bent left (a draw or hook). Because curve is measured from the starting line, not the target, a ball that starts left and curves right back to the flag still shows a right curve.

Typical numbers

There is no tour average for curve, because most tour players choose a shape. A controlled tour fade or draw with driver often bends somewhere in the range of 5 to 15 yards, and iron shots usually bend less.

Everyday golfers commonly see 15 to 40 yards of curve with driver on a miss, and far less with wedges. The same swing usually curves more with driver than with a wedge, because driver has less loft and the ball stays in the air longer at higher speed.

What changes it

The main cause is face to path, the difference between where the clubface points and the direction the club is moving at impact. A face open to the path tilts the spin axis right and the ball curves right. A face closed to the path tilts it left and the ball curves left. The bigger the difference, the more curve.

Strike location matters too, especially with woods. Through gear effect, a toe strike tends to add draw spin and a heel strike tends to add fade spin for a right-handed golfer. Less loft and more ball speed both increase curve, because lofted clubs create more backspin, which tilts the spin axis less for the same face to path. Crosswind can add to or cancel some of the bend.

What it changes

Curve combines with launch direction to set Side, where the ball lands relative to the target. It also costs some carry: a ball with a heavily tilted spin axis loses lift, so big hooks dive and big slices often fly weaker. After landing, the ball tends to keep running in the direction it was curving, which shows up in Side Total.

How to use it

Read curve together with launch direction. If the ball starts on line but bends offline, work on face to path. If it starts offline with little curve, the face angle at impact is the issue. A consistent, modest curve is easier to play than a straight shot that sometimes goes either way.

Bay drill: pick a target on the screen and hit ten shots trying to start each one just right of it and curve it back by 5 yards or less. Record curve on each shot. Then flip it to start left and curve right. Matching the number you call before the swing is a good test of face control.

Putting data

These metrics describe stroke mechanics, launch, skid and roll behavior, and green interaction.

Club Speed (Putting)

Putter speed immediately before impact.

Backswing Time

Time spent moving the putter away from the ball.

Stroke Length

How far back the putter travels in backswing.

Forward Swing Time

Time from transition to impact.

Tempo

Backswing time divided by forward swing time.

Dynamic Lie (Putting)

Shaft lie at impact during putting stroke.

Face Angle (Putting)

Putter face direction at impact.

Club Path (Putting)

Path direction of putter through impact.

Face to Path (Putting)

Difference between putter face and path.

Attack Angle (Putting)

Up/down movement of putter at impact.

Launch Direction (Putting)

Initial left/right start direction of the putt.

Launch Angle (Putting)

Initial vertical launch of the putt.

Bounces

Number of bounces in the skid phase.

Skid Type (Sliding)

Skid profile with constant deceleration and no bounce.

Ball Speed (Putting)

Initial ball speed off the putter face.

Skid Distance

Distance from launch until true roll starts.

Roll Speed

Ball speed when pure roll begins.

Speed Drop

Percent speed loss from launch to roll start.

Roll %

How much of total putt distance is true roll.

Entry Speed Distance

Distance to standardized entry-speed point.

Side (Putting)

Lateral offset from target at entry-speed point.

Distance (Putting)

Straight-line distance traveled by the putt.

Effective Stimp

Putt-specific speed based on deceleration.

Flat Stimp

Estimated general green speed from deceleration.

Elevation

Height change from start to entry-speed point.

Break

Total sideways movement from launch line.

Slope % Side

Average horizontal surface inclination.

Slope % Rise

Average vertical surface inclination.