Shot data

Face to Path

Face to Path is Face Angle minus Club Path, in degrees. For a right-handed golfer, positive means the face is open to the path and the ball tends to curve right; negative means closed to the path and the ball tends to curve left.

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See what face to path does to a shot

At impact, from above

Carry
272ydsSame as tour
Height
33ydsSame as tour
Curve
0ydsSame as tour
Side
0ydsSame as tour
Ball speed
167 mph
Launch
10.9°
Spin
2,686 rpm
Start line
0.0°
Spin axis
0.0°
Smash
1.48
Spin loft
14.1°
Face to path
0.0°
0.0°

A face matched to the path puts almost no curve on the ball.

Driver: 167 mph ball speed, 10.9° launch, 2,686 rpm spin (PGA Tour averages). An illustrative model, not measured flight: still air, and roll is an estimate for a firm fairway.

Showing Face to Path

What it measures

Face to Path compares two numbers measured at impact: where the face points and where the club is traveling. It is calculated as Face Angle minus Club Path, in degrees. It ignores the target completely. A face 3 degrees right on a path 5 degrees right gives minus 2, and so does a face 7 degrees left on a path 5 degrees left.

For a right-handed golfer, a positive value means the face is open to the path, which tilts the spin axis right and curves the ball right. A negative value means it is closed to the path and the ball curves left. Zero means face and path match, and a centered strike will fly without curve.

Typical numbers

Small numbers create big curves. Some examples for centered strikes: a tour driver carrying 275 yards with a Face to Path of minus 2 curves about 19 yards left, and plus 5 curves about 44 yards right. A tour 6 iron carrying 183 yards curves about 8 yards with plus 2 and about 20 yards with minus 5. As a rough guide, each degree is worth about 12 yards of curve on a 300 yard drive.

Skilled players usually keep stock shots within about 1 to 3 degrees of zero, on the side that produces their preferred shape. Everyday golfers often show 4 degrees or more, and slices commonly come with a clearly positive number. Curve per degree is larger with the driver than with short irons, because lower loft lets the spin axis tilt more.

What changes it

Anything that changes face or path changes this number. Opening the face or swinging more to the left raises it; closing the face or swinging more to the right lowers it. Players often compensate without noticing: an out-to-in path tends to invite a closed face to keep the ball from going right, which can turn a slice into a pull.

What it changes

Face to Path is the main input for Spin Axis and therefore curve. With a centered strike the ball curves toward where the face points and away from the path. How much it curves also depends on spin loft and speed, so the same number bends a driver far more than a wedge.

Off-center strikes, mainly with drivers and woods, can override it through gear effect: a toe strike can turn an open Face to Path into a draw. Comparing Face to Path with Spin Axis or D Plane Tilt shows when that is happening.

How to use it

Use Face to Path to explain curve and Face Angle to explain start line. If the curve is too big, the fix is usually bringing face and path closer together rather than changing only one of them.

Bay drill: with a 7 iron, try to hit three shots with Face to Path between 0 and plus 2 and three between 0 and minus 2. Write down what you changed to switch. Then repeat with a driver and notice how much more the same numbers bend the ball.

Putting data

These metrics describe stroke mechanics, launch, skid and roll behavior, and green interaction.

Club Speed (Putting)

Putter speed immediately before impact.

Backswing Time

Time spent moving the putter away from the ball.

Stroke Length

How far back the putter travels in backswing.

Forward Swing Time

Time from transition to impact.

Tempo

Backswing time divided by forward swing time.

Dynamic Lie (Putting)

Shaft lie at impact during putting stroke.

Face Angle (Putting)

Putter face direction at impact.

Club Path (Putting)

Path direction of putter through impact.

Face to Path (Putting)

Difference between putter face and path.

Attack Angle (Putting)

Up/down movement of putter at impact.

Launch Direction (Putting)

Initial left/right start direction of the putt.

Launch Angle (Putting)

Initial vertical launch of the putt.

Bounces

Number of bounces in the skid phase.

Skid Type (Sliding)

Skid profile with constant deceleration and no bounce.

Ball Speed (Putting)

Initial ball speed off the putter face.

Skid Distance

Distance from launch until true roll starts.

Roll Speed

Ball speed when pure roll begins.

Speed Drop

Percent speed loss from launch to roll start.

Roll %

How much of total putt distance is true roll.

Entry Speed Distance

Distance to standardized entry-speed point.

Side (Putting)

Lateral offset from target at entry-speed point.

Distance (Putting)

Straight-line distance traveled by the putt.

Effective Stimp

Putt-specific speed based on deceleration.

Flat Stimp

Estimated general green speed from deceleration.

Elevation

Height change from start to entry-speed point.

Break

Total sideways movement from launch line.

Slope % Side

Average horizontal surface inclination.

Slope % Rise

Average vertical surface inclination.