Shot data

Impact Height

Impact height is the vertical distance between where the ball contacted the face and the center of the face. High and low strikes change ball speed, launch and spin, especially with driver.

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See what impact height does to a shot

Strike on the clubface

Carry
272ydsSame as tour
Total
292ydsSame as tour
Height
33ydsSame as tour
Landing angle
40°Same as tour
Ball speed
167 mph
Launch
10.9°
Spin
2,686 rpm
Start line
0.0°
Spin axis
0.0°
Smash
1.48
Spin loft
14.1°
Face to path
0.0°
0mm

Close to the centre of the face, where ball speed is at its best.

Driver: 167 mph ball speed, 10.9° launch, 2,686 rpm spin (PGA Tour averages). An illustrative model, not measured flight: still air, and roll is an estimate for a firm fairway.

Showing Impact Height

What it measures

Impact height is the up and down distance from the center of the clubface to where the ball made contact, measured in millimeters or inches. Strikes above center read as positive and strikes below center read as negative. It reads the same for right and left handed golfers.

Typical numbers

There is no tour average that matters for everyone. With driver, many good players strike slightly above center, because a little high on the face tends to give higher launch and lower spin. With irons the best contact is usually near center or just below, since the ball sits on the ground and the sweet spot is lower on the face.

Everyday golfers often show a wide vertical spread. Driver strikes low on the face and thin iron strikes near the bottom grooves are the most common misses.

What changes it

Tee height is the biggest factor with driver: a higher tee usually moves contact up the face, a lower tee moves it down. Attack angle matters too. Hitting up moves contact higher, and hitting down with a driver tends to move it lower. With irons, low point position and posture changes during the swing control it: a low point behind the ball or standing up through impact produces thin, low strikes.

What it changes

Away from center, ball speed and smash factor drop. Driver heads also have vertical gear effect. A strike above center tends to launch higher with less spin, and a strike below center tends to launch lower with more spin. The difference between a high and low driver strike can be several hundred to over a thousand rpm, and it varies with head design. Very high strikes can still lose a lot of speed, so the goal is slightly above center, not the top edge.

With irons, low strikes come out low and short with less speed, and high strikes reduce speed and often add some launch.

How to use it

If your driver spins too much and launches low, check impact height before changing your swing. Moving contact up a little can lower spin and raise launch at the same time.

In the bay, run a tee height test: hit five drives each at a low, medium and high tee, and compare impact height, launch angle, spin rate and carry. Pick the height that gives the best combination. For irons, try placing a thin towel a few inches behind the ball and making contact without touching it, which encourages a forward low point and more centered strikes.

Putting data

These metrics describe stroke mechanics, launch, skid and roll behavior, and green interaction.

Club Speed (Putting)

Putter speed immediately before impact.

Backswing Time

Time spent moving the putter away from the ball.

Stroke Length

How far back the putter travels in backswing.

Forward Swing Time

Time from transition to impact.

Tempo

Backswing time divided by forward swing time.

Dynamic Lie (Putting)

Shaft lie at impact during putting stroke.

Face Angle (Putting)

Putter face direction at impact.

Club Path (Putting)

Path direction of putter through impact.

Face to Path (Putting)

Difference between putter face and path.

Attack Angle (Putting)

Up/down movement of putter at impact.

Launch Direction (Putting)

Initial left/right start direction of the putt.

Launch Angle (Putting)

Initial vertical launch of the putt.

Bounces

Number of bounces in the skid phase.

Skid Type (Sliding)

Skid profile with constant deceleration and no bounce.

Ball Speed (Putting)

Initial ball speed off the putter face.

Skid Distance

Distance from launch until true roll starts.

Roll Speed

Ball speed when pure roll begins.

Speed Drop

Percent speed loss from launch to roll start.

Roll %

How much of total putt distance is true roll.

Entry Speed Distance

Distance to standardized entry-speed point.

Side (Putting)

Lateral offset from target at entry-speed point.

Distance (Putting)

Straight-line distance traveled by the putt.

Effective Stimp

Putt-specific speed based on deceleration.

Flat Stimp

Estimated general green speed from deceleration.

Elevation

Height change from start to entry-speed point.

Break

Total sideways movement from launch line.

Slope % Side

Average horizontal surface inclination.

Slope % Rise

Average vertical surface inclination.