Shot data

Max Height Distance

Max Height Distance is how far down the range the ball has traveled when it hits its apex. Together with height it describes the shape of the flight, showing whether the ball peaks early and drops or keeps climbing late.

Try it

See how ball speed moves the peak

Ball flight, from the side

Carry
271ydsSame as tour
Total
291ydsSame as tour
Height
32ydsSame as tour
Landing angle
40°Same as tour
Peak at
181ydsSame as tour
Ball speed
167 mph
Launch
10.9°
Spin
2,686 rpm
Start line
0.0°
Spin axis
0.0°
167mph

Near the tour average ball speed, so the peak sits where it does for a tour player.

Driver: 167 mph ball speed, 10.9° launch, 2,686 rpm spin (PGA Tour averages). An illustrative model, not measured flight: still air, and roll is an estimate for a firm fairway.

Showing Max Height Distance

What it measures

Max Height Distance is the distance from the launch point, measured along the ground, to the spot directly beneath the ball's highest point. It is measured in yards or meters.

It has no left or right sign. It is most useful when compared with carry. For example, a shot that carries 200 yards and peaks at 120 yards reached its apex 60 percent of the way through its flight.

Typical numbers

There is no standard tour average for this value, so think in proportions. On a normal, well-struck shot the apex usually falls somewhere around 55 to 65 percent of the way to the landing spot, because the ball climbs gradually and then falls more steeply. For a tour driver carrying about 270 yards, that means a peak somewhere around 150 to 175 yards out. For a tour 7 iron, roughly 100 to 115 yards.

Everyday golfers see the same rough proportions, scaled to their own carry. The exact figure varies with club, spin and conditions.

What changes it

Ball speed pushes the apex farther downrange in yards. Launch angle and spin decide where in the flight it falls. More backspin keeps the ball climbing longer and moves the apex later, which is the classic ballooning flight. A higher launch with less spin tends to peak a bit earlier and then glide.

A headwind adds lift and moves the peak later while shortening carry, so the ball seems to climb and then drop. A tailwind does the opposite. Thinner air at altitude reduces both drag and lift, flattening the climb.

What it changes

Where the ball peaks shapes how it comes down. A late peak, especially with a short carry, usually means a steep descent, which helps irons stop but costs driver distance. An apex that sits relatively early on a long shot usually means the ball is carrying its speed well past the top, which is the efficient driver flight typical of tour players.

How to use it

Divide Max Height Distance by Carry. With driver, an apex that sits very late, roughly 70 percent or more of carry, often points to too much spin. With irons, a ratio that is very early can mean the ball is falling out of the sky without enough spin to hold its height.

Bay drill: hit five drivers and write down height, Max Height Distance and Carry for each. Then tee the ball slightly higher and try to hit up on it a little more. If your apex moves earlier while carry goes up, you have likely traded spin for launch in a good way.

Putting data

These metrics describe stroke mechanics, launch, skid and roll behavior, and green interaction.

Club Speed (Putting)

Putter speed immediately before impact.

Backswing Time

Time spent moving the putter away from the ball.

Stroke Length

How far back the putter travels in backswing.

Forward Swing Time

Time from transition to impact.

Tempo

Backswing time divided by forward swing time.

Dynamic Lie (Putting)

Shaft lie at impact during putting stroke.

Face Angle (Putting)

Putter face direction at impact.

Club Path (Putting)

Path direction of putter through impact.

Face to Path (Putting)

Difference between putter face and path.

Attack Angle (Putting)

Up/down movement of putter at impact.

Launch Direction (Putting)

Initial left/right start direction of the putt.

Launch Angle (Putting)

Initial vertical launch of the putt.

Bounces

Number of bounces in the skid phase.

Skid Type (Sliding)

Skid profile with constant deceleration and no bounce.

Ball Speed (Putting)

Initial ball speed off the putter face.

Skid Distance

Distance from launch until true roll starts.

Roll Speed

Ball speed when pure roll begins.

Speed Drop

Percent speed loss from launch to roll start.

Roll %

How much of total putt distance is true roll.

Entry Speed Distance

Distance to standardized entry-speed point.

Side (Putting)

Lateral offset from target at entry-speed point.

Distance (Putting)

Straight-line distance traveled by the putt.

Effective Stimp

Putt-specific speed based on deceleration.

Flat Stimp

Estimated general green speed from deceleration.

Elevation

Height change from start to entry-speed point.

Break

Total sideways movement from launch line.

Slope % Side

Average horizontal surface inclination.

Slope % Rise

Average vertical surface inclination.