Shot data

Low Point

Low point is the distance between the center of the clubhead at impact and the lowest point of its swing arc. It shows whether the club bottomed out before the ball (hitting up) or after it (hitting down), and by how much.

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See what low point does to a shot

At impact, from the side

Carry
272ydsSame as tour
Total
292ydsSame as tour
Height
33ydsSame as tour
Landing angle
40°Same as tour
Ball speed
167 mph
Launch
10.9°
Spin
2,686 rpm
Start line
0.0°
Spin axis
0.0°
Smash
1.48
Spin loft
14.1°
Face to path
0.0°
+1.5in

Near the tour low point for this club, the club is still travelling down as it meets the ball.

Driver: 167 mph ball speed, 10.9° launch, 2,686 rpm spin (PGA Tour averages). An illustrative model, not measured flight: still air, and roll is an estimate for a firm fairway.

Showing Low Point

What it measures

Low point is the distance along the target line from the clubhead's center at maximum compression to the lowest point of the swing arc. It is given in inches or centimeters, along with whether the bottom came before or after the ball. It is calculated from the club's motion, not from where a divot or mat mark appears.

When the bottom of the arc is after the ball, on the target side, the club was still moving down at impact, so the attack angle is negative. When the bottom is before the ball, the club was already rising, so the attack angle is positive. It describes the same strike as attack angle, but in a form that is easier to picture on the ground.

Typical numbers

Skilled iron players bottom out after the ball. Good players with a 6 iron typically bottom out around 4 to 5 inches past the ball, and a tour 7 iron typically bottoms out roughly 3 to 5 inches past the ball. Wedges are similar or a little further forward.

With the driver, players who hit up have a low point a few inches before the ball. Everyday golfers vary far more from swing to swing. Some bottom out at or behind the ball, which produces fat and thin shots, while others with steep swings bottom out well past the ball and take deep divots. The numbers vary with swing length and setup, so treat consistency as more important than one exact figure.

What changes it

Ball position relative to where your swing bottoms out is the first factor. The same swing measured with the ball further back shows a low point further in front of the ball. Body pressure is the other big one: shifting weight and the chest toward the lead side moves the low point forward, hanging back moves it behind the ball.

Attack angle and low point move together. As a rough rule for a full iron swing, each extra degree of downward attack angle moves the bottom of the arc about an inch further past the ball. Early release of the wrists, a collapsing lead arm, or reaching for the ball tend to move it back.

What it changes

Low point decides strike quality more than almost anything else. Bottoming out a few inches after the ball gives ball first contact with irons, steady spin and predictable distance. Bottoming out at or behind the ball leads to fat strikes, thin strikes, lost ball speed and high, inconsistent spin.

Through attack angle, it also shapes spin loft, launch and spin. A low point well past the ball means a steep strike, more spin and lower launch; a low point behind the ball with a driver means hitting up, less spin and higher launch.

How to use it

Mats in a simulator forgive fat shots because the club bounces off the surface instead of digging, so low point is your honest feedback about contact. With irons, aim for a consistent low point a few inches past the ball. With the driver, a low point behind the ball usually means you are hitting up.

Bay drill: place a towel or headcover about 4 inches behind the ball (well clear of the club path) and hit ten 7 irons without touching it, watching low point after each shot. Then try a pause at the top of the swing with a deliberate shift into the lead foot before swinging down, and see whether low point moves forward.

Putting data

These metrics describe stroke mechanics, launch, skid and roll behavior, and green interaction.

Club Speed (Putting)

Putter speed immediately before impact.

Backswing Time

Time spent moving the putter away from the ball.

Stroke Length

How far back the putter travels in backswing.

Forward Swing Time

Time from transition to impact.

Tempo

Backswing time divided by forward swing time.

Dynamic Lie (Putting)

Shaft lie at impact during putting stroke.

Face Angle (Putting)

Putter face direction at impact.

Club Path (Putting)

Path direction of putter through impact.

Face to Path (Putting)

Difference between putter face and path.

Attack Angle (Putting)

Up/down movement of putter at impact.

Launch Direction (Putting)

Initial left/right start direction of the putt.

Launch Angle (Putting)

Initial vertical launch of the putt.

Bounces

Number of bounces in the skid phase.

Skid Type (Sliding)

Skid profile with constant deceleration and no bounce.

Ball Speed (Putting)

Initial ball speed off the putter face.

Skid Distance

Distance from launch until true roll starts.

Roll Speed

Ball speed when pure roll begins.

Speed Drop

Percent speed loss from launch to roll start.

Roll %

How much of total putt distance is true roll.

Entry Speed Distance

Distance to standardized entry-speed point.

Side (Putting)

Lateral offset from target at entry-speed point.

Distance (Putting)

Straight-line distance traveled by the putt.

Effective Stimp

Putt-specific speed based on deceleration.

Flat Stimp

Estimated general green speed from deceleration.

Elevation

Height change from start to entry-speed point.

Break

Total sideways movement from launch line.

Slope % Side

Average horizontal surface inclination.

Slope % Rise

Average vertical surface inclination.