Shot data

Spin Axis

Spin Axis is the tilt, in degrees relative to the horizon, of the line the ball spins around right after it leaves the face. Positive curves the ball right and negative curves it left; values near zero fly fairly straight.

Try it

See what spin axis does to a shot

Ball flight, down the line

Carry
271ydsSame as tour
Height
32ydsSame as tour
Curve
0ydsSame as tour
Side
0ydsSame as tour
Ball speed
167 mph
Launch
10.9°
Spin
2,686 rpm
Start line
0.0°
Spin axis
0.0°
0.0°

Close to zero, the ball holds its start line.

Driver: 167 mph ball speed, 10.9° launch, 2,686 rpm spin (PGA Tour averages). An illustrative model, not measured flight: still air, and roll is an estimate for a firm fairway.

Showing Spin Axis

What it measures

A golf ball leaves the club with backspin around an imaginary axle. If that axle is level, the ball flies straight; if it tilts, the ball curves toward the low side. Spin Axis is that tilt, in degrees.

Positive values curve the ball right and negative values curve it left. For a right-handed golfer a small negative number is a draw, a large negative number a hook, a small positive number a fade and a large positive number a slice. Roughly minus 2 to plus 2 counts as a straight shot. The axis is set at impact and stays the same through the flight; wind can push the ball but does not change the axis.

Typical numbers

As a rule of thumb, each degree of axis tilt bends the ball about 0.7 yards per 100 yards of carry. That is about 11 yards of curve at 150 yards and about 15 yards at 200 yards for a 10 degree axis. The exact amount varies with speed, spin and launch.

Skilled players usually keep stock shots within a handful of degrees of zero. Everyday golfers who slice often see positive values in the double digits, and by the rule above a 30 yard curve on a 200 yard shot means an axis of around 20 degrees.

What changes it

Face to Path is the main input: open to the path tilts the axis right, closed tilts it left. Spin loft decides how strongly: with low loft, like a driver, one degree of Face to Path tilts the axis much more than with a wedge. That is why drivers curve easily and wedges barely do.

Strike location is the other big factor, mainly with drivers and woods. Gear effect means a toe strike adds draw tilt and a heel strike adds fade tilt, sometimes enough to override Face to Path. Irons show much less gear effect.

What it changes

Spin Axis controls Curve and, with Launch Direction, where the ball finishes (Side). A strongly tilted axis also tends to lower the peak height and carry a little, since part of the lift now pushes the ball sideways instead of holding it up. A hooking ball usually carries less backspin, so it also tends to run farther after it lands.

How to use it

Use Spin Axis to see your true shot shape. If it disagrees with Face to Path, check where you struck the face; D Plane Tilt helps separate swing from strike.

Bay drill: hit ten drivers with foot spray or impact tape on the face. Sort the shots by toe, center and heel strikes and compare their Spin Axis. Then try to hit three shots with the axis between minus 2 and minus 6 and three between plus 2 and plus 6, so you can produce both a small draw and a small fade on purpose.

Putting data

These metrics describe stroke mechanics, launch, skid and roll behavior, and green interaction.

Club Speed (Putting)

Putter speed immediately before impact.

Backswing Time

Time spent moving the putter away from the ball.

Stroke Length

How far back the putter travels in backswing.

Forward Swing Time

Time from transition to impact.

Tempo

Backswing time divided by forward swing time.

Dynamic Lie (Putting)

Shaft lie at impact during putting stroke.

Face Angle (Putting)

Putter face direction at impact.

Club Path (Putting)

Path direction of putter through impact.

Face to Path (Putting)

Difference between putter face and path.

Attack Angle (Putting)

Up/down movement of putter at impact.

Launch Direction (Putting)

Initial left/right start direction of the putt.

Launch Angle (Putting)

Initial vertical launch of the putt.

Bounces

Number of bounces in the skid phase.

Skid Type (Sliding)

Skid profile with constant deceleration and no bounce.

Ball Speed (Putting)

Initial ball speed off the putter face.

Skid Distance

Distance from launch until true roll starts.

Roll Speed

Ball speed when pure roll begins.

Speed Drop

Percent speed loss from launch to roll start.

Roll %

How much of total putt distance is true roll.

Entry Speed Distance

Distance to standardized entry-speed point.

Side (Putting)

Lateral offset from target at entry-speed point.

Distance (Putting)

Straight-line distance traveled by the putt.

Effective Stimp

Putt-specific speed based on deceleration.

Flat Stimp

Estimated general green speed from deceleration.

Elevation

Height change from start to entry-speed point.

Break

Total sideways movement from launch line.

Slope % Side

Average horizontal surface inclination.

Slope % Rise

Average vertical surface inclination.